Short Story: Triggermen

Spotlights threw their beams and heat across two-rows of computers, situated back-to-back before pinstriped Racer chairs. The high-power LAN was accented by LED peripherals that inflected slight hints of color over the otherwise bright white. Beyond them, along the three sides of the arena, the crowd roared in, riled by the convention taking place outside. They sat in their seats as restless and bloodthirsty as any crowd could be. Cube-like displays of flat-screen televisions hanged scatter-shot from the ceiling, ensuring no-one missed a second of the mayhem about to commence.

Slideshow of teams about to enter the arena with short bios and photographs flickered past. Digital banners ceremoniously proclaimed, “Triggermen World-Champion Clan Match: Icewind [ICWND] vs Phantom Cobra [PCBRA].” Triggermen, arguably the greatest E-Sports title ever created, had grown from a few groups of fanatical fans to millions of players, and countless clans, in only a few short years. The first Triggermen championships forever changed competitive gaming.

Mechanically, the game was nothing special; simple team or free-for-all game modes, and a few others more cult-favorites than competitive. The real prize was the immersion. Triggermen managed to suck a player in, as if they were really there, fighting for base-rights, hostages, or bombs. Either from the expertly crafted-atmosphere, the absorbing environments, or the pitch-perfect sound effects, there was something about Triggermen that had captured every player and transported them to a new world.

The two teams filed in. Cheers nearly staggered them. Some players waved or made vague gestures of gratitude or love. Others remained straight-faced, unaffected, too focus to let the crowd gain purchase in their minds. They took their seats, fitted their headsets, and keyed in their credentials. With their profiles loaded, each player chose their load-out and prepped for game-play. The start counter began at 10, prompted hands to make their last, minute adjustments.

Among the teams was Brandon Dodgson, also known as BurntVenom, or just Venom. It was only luck that his gamer-tag had slotted him a place on a team where Venom actually made sense, though he hated the first part of the ages-old gamertag. None of that fronted Venom’s mind though. Like always, Triggermen had completely taken over. He sat amid the rest of Phantom Cobra, taunted by into a rabid fury by a downward tick of a digital clock; “3” coursed fresh adrenaline through Cobra. “2” readied them for bloody gun battles, flowing improv-strategy, and hostage rescue. “1” poised them forward, ready to beat Icewind to their hostages and back to base first.

The teams found themselves at opposite sides of a large map, lined up like their seats in the long dissolved area. “0” flashed as boots hit dirt and beat a cloud of dust with headlong-sprints, Venom among them. He knew the map well, better than most; three, main paths were laid out between the two bases. Cobra’s hostages were sequestered inside the opposing base, just behind Icewind’s spawn. A few shortcuts here and there cut diagonal paths between main through-ways to give players ambushing options– or ambushee options.

Venom knew the cuts well, but he wasn’t about to start the shit-storm of close-quarters fighting. He kept his sights forward, broke into pairs to assault the three, main paths. Slicer was with him; the only girl on the team, and more ballsy than most of the other guys. She insisted on being called a tomboy, wearing the label as something of an achievement. When Slicer’d joined Cobra, Venom cared less about her genitals than if she’d be an asset. A few matches later, she’d smoked the rest of Cobra in 1-vs-1s– Venom hadn’t let anyone else cover him since. She was always at his side, he at hers, and this championship wasn’t going to be any different.

They sprinted through the foliage of the first path, followed its decline, and slowed near its mid-point. They vaulted over a fallen tree, dropped into cover between it another, knowing the play. They’d run it more times than they cared to count. Venom covered slicer with his rifle as she slipped over the tree beside him, shouldered her way along a ruin’s to the short-cut’s opening. She crouched at the passage’s mouth jutting from the jungle around them, and slapped down a proximity explosive.

The first sounds of gunfire erupted in the distance. Slicer hopped back into place beside Venom. Someone on Cobra radioed “C” was breached.” Venom ignored it, B-route was his. So long as they did their job, everyone else would do theirs. He vaulted over the tree as Slicer had, repeated her actions at the mouth of the passage’s opposite side, then knelt to cover Slicer’s advance.

She sprinted past the passages, Venom on her tail. The sloping ground continued for a quarter Klick, leveled out in a low brook gurgling with a shallow current. A few tall stones and toppled trees scattered around the area provided cover. Venom dropped into a crouch behind a stone, angled sideways to see the path forward. Slicer threw herself to her belly, crawled for the cover of tall reeds along the brook’s far-edge.

Rifle fire chattered over the low booms of explosives and shotguns. “A” was being fought for, hard, “B” seemed desolate. There was no way to be certain I-W wasn’t lying in wait, or worse, causing a distraction to extract their hostages. Venom and Slicer could only wait so long before forced to advance on I-W’s base, and their own hostages. When that time passed, they knew of only one way to play it.

Venom was out of cover in his crouch, weaving a random zig-zag to keep anyone watching from predicting his movements or hitting him with gunfire. When he reached the far-side of the brook’s clearing, Slicer jumped up and sprinted for his side. She crouched again beside him, followed in-step to begin the forward advance toward IW’s base.

The ground sloped up, a perfect place for an ambushing sniper to wait for them to appear. Slicer dropped prone, inched upward along the left side of the trail. Venom mirrored the movements at the opposite side of the path. Slicer’s head peeked over the rise. A distant rifle barked. Debris dusted the air a few feet forward. Slicer inched back down, heart racing. Venom knew what to do: it had to be him. The only way to force the sniper to shift his aim would be for him to run– without that split second misdirection, Slicer couldn’t get a shot off.

“On three,” she whispered. “One.”

“Two.”

“Three!”

Venom was sprinting in his zig-zag. Erratic barks traced his path forward. He bobbed and weaved in the open, no cover in sight. A lone shot rang out and the sniper-fire went quiet. A kill fed over the reel of player names above an audible rise in the crowd’s roar. The pair regrouped, went in guns blazing. Muzzle flashes lit darkened corners of I-W’s bunker-base. The crowd’s din rose with each animated spray of blood or sound effect of death. The pair littered a pair of bodies with lead, and with a quick command, the hostages ran for Cobra’s base.

Venom slapped in a new mag as someone spawned before him. His pistol out, murdered the guy before he could react. Sweat beaded on Venom’s brow as he sprinted after the hostages, pulled ahead to clear the path. They made for C, trampling over bodies of both sides for the narrow short-cut back to B. Slicer ran Vanguard, Venom one-shotting an I-W rifleman with his back turned. The darkened passage gleamed at both ends from the daylight scattered over the jungle and its ruins.

“They’re on our tail,” Slicer said, hustling out onto B route.

A burst of fire swallowed her words. She dropped prone, rolled sideways. Venom wanted to stop, knew he couldn’t. He led the hostages nearer toward Cobra’s base– almost there. Slicer was up, rocketing after him. The first proximity explosive went off. A pair of names popped up on the kill-feed. Slicer swiveled, laid suppressing fire on the path’s center. Another pair of I-W troops appeared. Their fire whizzed past Slicer, aimed at Venom’s hostages. She growled, tossed a grenade.

Venom stopped at the doorway to their base, heart pounding. Slicer back-stepped toward him, firing. The first hostage hit the rescue threshold and the first I-W soldier appeared. Venom splattered his digital blood across foliage. The second hostage hit the rescue zone, Venom forced to reload. Slicer kept her eyes forward, blasted the last I-W that tried to take advantage of Venom’s state.

The last hostage hit the rescue zone and the screen popped up with “Mission complete.” Cobra were instantly on their feet, headsets off. The crowd roared, “Co-bra! Co-bra!” Slicer and Venom leapt, hugged. She kissed his cheek with a giddy laugh, and hugged another team-mate. Cobra shook random hands with I-W between monitors, now world champions with more than a few grand to remember the win by. Venom didn’t care so much for the money or the title, he was in it for the game– though he wasn’t sure he’d ever wash his cheek again.

Short Story: Too Real

She’d be at it near-on forty hours by the time it was over. She knew it ahead of time. Weekends like this weren’t uncommon for the chronically unemployed Sonia Rakes. She’d settle in on Friday night, greasy crap-food on one side of the desk, soda and water on the other with a bottle of Jack chilling beneath it in the mini-fridge. While her marathon choice of game booted, she rolled fat joints and blunts to pass the time, mind racing in anticipation of the glory ahead.

To say she was a burn-out would require ignoring the intense passion she wrangled out of herself for each and every imaginary world she eventually conquered. Sure, she was a little overweight, but the chair-sized ass she sat on made her all the more comfortable during the marathon sessions. Even if her pudge spilled over her waist-line, stuck out nearly as far as her free-bagging double-Ds, that just meant there was more of her to love. Besides, she’d long ago abandoned the realm of such social pressures in favor of the confined, fantastical ones she occupied for days at a time.

She sparked up a blunt, took a deep hit, and swigged down some cola home-run style. The cola was swallowed away to allow a plume of smoke emerging from her nose and mouth. Her lungs re-inflated with fresh air and the high trickled in through the back of her brain. The slow immersion of brain into cannabis relaxed her shoulders and chest. She sank into her gaming chair with a deflation that would’ve made “truth” ads jealous.

But this was no ordinary immobilization of inebriated limbs. In fact, it was just the beginning of what had always been the ultimate in relaxation and comfort. Contrary to some opinions, that were no longer popular, getting high only enhanced most things. One of them, at least for Sonia, was the imagination. Gaming was nothing if not stimulating for the imagination.

She booted up, set the blunt aside for a minute, and made the momentary keyboard clacks to put her in-game. With the blunt hanging from a corner of her mouth, she plunged into the post-apocalyptic world of her now-favorite title.

Her avatar was made to look like her; long brown hair, big boobs, and slightly pudgy with green eyes. Most of that pudge had been lost during gameplay by the game’s now-famous strength building system. Many of the game’s mechanics were touted as revolutionary. For an RPG, they were somewhat ahead of their time, even if most had been explored before. Everything had a modifier to it, and every modifier affected a stat; every stat, in turn, gained XP each time it’s level changed, and those experience points then went into an overall character level.

Once leveled, a player could immediately boost stats instead of working them up, and gain new perks that allowed them to take on new challenges or better overcome older ones. It was, for all intents and purposes, a game with refined mechanics that flowed beautifully, to say nothing of its atmosphere, characters, or narrative.

But what set it apart, Sonia knew, was its Artificial Intelligence. She’d barely seen a third of the game, but her awe of the AI was unsurpassed. Whomever programmed the game certainly had the chops to pull off the best work she’d ever seen. Most games’ characters were like cardboard cutouts; at a distance they appeared real, their “lives” full, but the closer you got, the more you noticed they merely wandered along set routes, repeated a few lines of dialogue, and were otherwise one-dimensional.

This game was different, and she’d only begun to scratch the surface of how. Her inebriated mind wandered, wanting to immerse itself deeper in the game’s world before fully committing to a quest that might forward any progress and inch her nearer its conclusion.

She found herself in the center of a small town. It was hardly a town by any standard, really, merely a few buildings forming a three-sided rectangle around a large well. Small shacks and lean-tos kissed the horizon around it, built scatter-shot across fields of mutated corn, tomatoes, and wheat. She aimed for the old-style saloon in the center of the open rectangle.

The whole place was an anachronism, a sort of wild-west area built up along a bombed-out, rural highway neglected into disrepair since the bombs. She liked it for that alone. It was rare to find such attention to detail that even the Non-playable characters’ cultures differed from settlement to settlement.

With that in mind, she sauntered up to the saloon’s swinging doors, but hesitated. An NPC down the wrap-around porch mentioned something about needing to “head ‘cross the wastes for Ban’oover.” Something about his twang intrigued her. He had that friendly sort of sound that put her at ease, made him seem either an easy target, or possibly, a new companion, if she found him to her liking. It was an instantaneous decision to follow him.

She whirled to follow the NPC’s ratty flannel and cowboy boots, gave him a good head-start, then passed by the other NPC he’d been speaking to. It uttered a “howdy” with a slight head tilt as she crouched at the edge of a corn-field, and began to track the NPC. Her stealth skills were only high enough to keep him unaware of her at larger distances, but she could easily keep to the cover of cornfields and rocky, desert roads that would lead to Banhoover.

She kept him at the extreme edge of her visual field, then knowing his intended target, fell back to bask in the world around her. Through the haze of caffeine, liquor, and weed, the hot sun kissed her skin while arid winds carried dust across her path.

A sudden screeching shattered her serenity. She froze, terrified. Her big, anaconda revolver was out, sweeping the horizon for threats. She crouched low to steady her aim, circled in place. The screech sounded again; metal nails on a chalkboard. Her teeth rattled, nerves stabbed by the sound. Something small staggered and swayed onto the road ahead. It weaved left, then right, fell forward. Her weapon sank at the pitiful sight of a massive crow with a bloody puncture in its torso. She swallowed her fears and approached carefully. The screeching sounds came louder, faster with each step.

She crouched again by the bird, examined it carefully. It was easily the size of her torso, and given the wound, near death. Her med-skills weren’t great, but might be enough to help. These types of random events weren’t uncommon. She’d yet to see one in this game, but so much of it was unexplored such an event didn’t surprise her.

The way she saw it, there were two options; try to heal the bird, or put it out of its misery. She’d gotten lucky a few hours into the game, and had been healed by a passerby on a similar road to this. Like the bird, she’d been bleeding out, the world phasing in and out of blackness. She saw no reason not to try and repay the debt to the collective gaming Gods.

With a few hotkeys and clicks, she’d drugged the bird with painkillers, and did her best to patch the wound. A quick flicker of XP, and the sound of a leveled stat told her the action succeeded. The bird hopped up, swayed a little, then examined her with a few tilts of its head. With a running start, it took flight and soared off into the distance. She chuckled, continued along the road.

It wasn’t long before she found the NPC she’d been tailing. More accurately, he found her. He’d hidden in the bushes a mile or so down from the bird. Five minutes of walking were interrupted by him leaping from the bushes. He held a big revolver like hers, trained for her head. A flicker of her HUD said he had a head-shot trained on her.

His shouts affirmed it with the addition of a demand, “Gimme all yer guns, clothes, and cash.” She remained silent, wondering how best to play it. He started shouting again, demanding, “Quit wastin’ time, there ain’t no other way out!”

A shiver shot along her spine as he cocked the hammer on his revolver. It was too real.

“Yeh, you best be shakin’,” he shouted from the beyond the revolver’s business end.

The revolver barked. A bullet whizzed past her ear. She felt it slice the air, buzz in her head. Her stomach dropped. Hairs on her neck stood on end. It was too real.

“I ain’t gonna ask again.” She hit the hotkey to drop her gun. He took a few steps forward, both hands on his gun. “Good. Now the rest.”

Her inventory menu appeared, and emptied at the “drop all” command. A moment later she was standing stark-naked in the middle of a desert road. He approached, licked his lips, chuckled to himself, then knelt to collect the gear in an arm. It disappeared into his hidden inventory as he stepped back again.

“Thank ye, kindly,” he said with a roaring laugh.

Something black flashed past, left him stunned. He growled, swirled around. She stepped back, terrified. Another flicker of black. Then again. More now. A shroud of black encircled him as he swatted at it. The revolver barked until it was empty. The NPC began to scream, flee. Sonia stood, petrified and dumbfounded.

It took a moment for her mind to comprehend the Murder of Crows attacking the NPC. It was almost a full minute before she could move again. By then, they’d brought the NPC down, had him in pieces on the ground. He let out a blood-curdling scream that upturned her stomach, then went silent, still.

A lone crow hopped over, its abdomen recently bandaged. It dropped something on the ground. She picked up a note that read; The crows will remember your kindness. She shivered.

Out of game her breath trembled, “Jesus christ, this is too real.” She stared at the crow, muttered, “Thank you.”

In-game the crow squawked. Sonia’s eyes bulged. It immediately took flight. The Murder followed in sync.

Whatever the hell had just happened, she was certain that bird had spoken to her. More importantly, even if she couldn’t understand how, it heard her. How? She collected her clothes and swallowed the ill feeling in her gut. She redressed, began to follow the road aimlessly, hoping to make sense of what the hell’d just happened.

Bonus Poem: Named Her…

Mythos of war,
cries out for more,
with a viral pathogen,
that afflicts all that’s human.

It is not of this earth,
but sours its worth,
a genocidal concoction,
the worst man-made toxin.

There are but a few,
to save me and you,
but brow-beaten, betrayed,
their world’s been frayed.

With one foot in the grave,
they fight to save,
even hatred’s ferocity,
from unthinkable atrocity.

Fight for what’s right,
but know now their plight,
for we’ve no hope unless,
upon them freedom we bless.

It is a weapon,
insidious to threaten,
the curious nature,
of our genetic paper.

A drop of blood,
with science-like mud,
a dash of forethought,
and by death you are caught.

You need not inject it,
nor take a hot hit,
just breathe in,
or absorb through skin,

And you’ll be brought down.
Your genetics a clown.
For mad-men hath built her,
named her Syphon Filter.

Bonus Poem: You Died!

Skulls and torture,
blisters of pain,
boils on hollows,
that cry out your name.

Dark is the soul,
of the undead laid claim,
to the slaughtered foul,
in the wrath of rain.

Rank, rotten teeth,
in a smile from hell,
mired in the meek,
what bloody secrets you tell.

From the edge of a blade made of scorn,
to the tip of the tooth,
blows the war’s hallowed horn,
while in fire is the truth,
e’er to be reborn.

Seek out the sisters,
alone in the mists,
comfort the statues,
fallen amid trysts

And when from the edges of hell you return,
remember the souls of the wanton, forlorn,
For these are the creatures that like you will burn,
in the pits and fires, your souls to be torn.

Seek out the knowledge,
It cleverly fits,
in a narrative fashion,
that requires wits.

Remember to roll,
the dice to one side,
lest you see the toll,
once more; “You died!”